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Alp Altiner | Linda Bergkvist | Pascal Blanché | Nicolas ‘Sparth’ Bouvier | Robert Chang
Ryan Church | Dylan Cole | Francisco Cortina | George Hull | Gez Fry | Andrew Jones
Soa Lee | Syd Mead | Craig Mullins | Zack Petroc |
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| Alp Altiner |
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d'artiste: Matte Painting
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Alp Altiner's career as an artist has led him to work at such pre-eminent companies as Todd McFarlane, Image Comics, Top Cow Productions, Marvel, DC Comics, Digital Domain, Morgan Creek, Illusion Arts, Hydraulx and Engine Room.
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| Pascal Blanché |
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d'artiste: Concept Art
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Pascal Blanché shares his insight into the realm of 3D art today. Starting out as an art student in southern France, Blanché is now a prominent art director in one of the worlds biggest gaming conglomerates, Ubisoft.
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| Nicolas 'Sparth' Bouvier |
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d'artiste: Concept Art
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Nicolas ‘Sparth’ Bouvier has been an active artistic director and concept designer in the gaming industry since 1996. Born in France, he now lives in Dallas, Texas, where he is working for the company id Software.
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| Robert Chang |
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d'artiste: Digital Painting
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Rob plays a distinct role in the community on CGTalk and other digital illustration forums, constantly giving critique and posting his own work in progress for peer review. We took a brief moment with Rob to chat about his artwork.
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| Ryan Church |
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EXPOSÉ 1
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Ryan Church is at the forefront of film visualization. In Star Wars Episode III, the emphasis on animatics has meant that he has helped visualize the entire movie, right down to color palettes and mood.
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| Dylan Cole |
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d'artiste: Matte Painting
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Dylan Cole is a leading matte painter and concept artist specializing in work for film, television, and video games. Graduating with a degree in fine art from UCLA, Dylan has worked with Illusion Arts, Rhythm & Hues and Weta Digital.
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| Francisco Cortina |
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d'artiste: Character Modeling
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Francisco A. Cortina is a Technical Director with Dreamworks Feature Animation. His career log includes work on ‘Final Fantasy: The Spirits Within’, ‘Animatrix: Final Flight of the Osiris’, ‘Shark Tale’ and ‘AeonFlux’.
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| George Hull |
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d'artiste: Concept Art
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George Hull is one of the four concept artists brought together to author Ballistic Publishing’s d’artiste: Concept Art .Presenting the techniques of leading concept artists Viktor Antonov, George Hull, Andrew Jones and Nicolas “Sparth” Bouvier.
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| Gez Fry |
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EXOTIQUE
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Gez Fry originally planned to be a diplomat and studied languages at university, but after he met his future wife in Japan, he decided he wanted to live there with her, rather than moving around the world every four years.
CGS Article > |
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| Andrew Jones |
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d'artiste: Concept Art
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Andrew Jones was deep within his creative space while in production for the d’artiste: Concept Art book. The Massive Black luminary discusses his history, ideas and plans for the future. His is an exciting journey, a road less travelled, but one well worth the trip.
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| Soa Lee |
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EXOTIQUE 2
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From an unknown Korean traditional animator, to a highly-prized 3D artist, Soa Lee still regards the field as a vast untapped creative wonderland, for game characters, commissions and personal creations.
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| Syd Mead |
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EXPOSÉ 2
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Syd Mead's most well-known works include production designs for Blade Runner, TRON, Aliens and 2010, the pivotal science fiction movies that got many budding visual effects artists inspired to enter professional careers in this field.
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| Craig Mullins |
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EXPOSÉ 1
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When the EXPOSÉ 1 jury set out to select a Grand Master for the premiere edition of the CG art book EXPOSÉ 1 in June 2003, it was unanimously voted that Craig Mullins should be the recipient of this first award.
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| Zack Petroc |
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d'artiste: Character Modeling 2
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Zack is currently working as a freelance Art Director and Concept Designer for feature film and games. He is also a member of the Art Director’s Guild Technology Committee and author of several training DVDs from The Gnomon Workshop.
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