Ballistic Publishing Artist Profiles show all

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There’s a great deal of advice I could share with potential concept artists, but there are two that are more important than the rest. Firstly, don’t make the move to digital without developing at least a basic traditional artistic background. If you’re in a hurry, you should aim to learn both side-by-side. Within the huge population of today’s artists the best are often those who started traditionally, and then


slowly switched to digital later on by going through a smart process of their own. My second piece of advice would be to never forget about the world surrounding you. The more you learn about the intricacies of this world, its cultures, and global knowledge, the better you’ll be able to express yourself with your art. Art is not about being a specialist in a narrow field of knowledge. On the contrary, art is a process of retranslating the world and its visual principles on a larger scale. It takes a lot of time, observation, and analysis.
     
     
I’m very happy in my role at id Software after moving jobs twice since 2003. I now have a young family to think of, and id Software has given me the opportunity to create things in a very open and exciting way. The company truly represents a small but amazingly creative   family, and I feel privileged being a part of it. An entire life will not be enough in order to fully accomplish what I want in the artistic world, so there is no way I can think about doing anything else in the near future. The urge and passion to create has never left me, and while the engine is still running, there’s no point in removing the keys.
     

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