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Andrew Jones is the Creative Director of Massive Black, a high caliber outsourcing studio for the video game industry. Andrew’s vision has guided the visual direction of Nintendo’s AAA Metroid Prime franchise, and he has also worked on PC, console and handheld games. Andrew began his career working at Industrial Light and Magic. He has since gained recognition as a leader in the digital art field, is a co-founder of www.ConceptArt.org, and teaches conceptual art workshops around the world. Andrew’s current creative passion is airbrush bodypainting of naked models, circus performers and acrobats.

Viktor Antonov art-directed and did concept design for Valve’s acclaimed ‘Half-Life 2’. He holds a transportation design degree from Art Center College of Design, and has over 10 years of experience in the entertainment industry as a matte painter, conceptual designer, art director and production manager. He was a designer for the animation feature film ‘Renaissance’, a futuristic thriller which opened in March 2006, and did matte paining for the sci-fi series ‘Skyland’. Viktor recently founded the entertainment design studio The Building, in Paris France. He is currently working on an illustrated novel, ‘The Colony’, and is a visiting design instructor at the Baden-Wüerttemberg Film Academy.

George Hull is a film designer who worked on ‘Matrix Reloaded’ and ‘Matrix Revolutions’ as a conceptual illustrator and then Senior Visual Effects Art Director. George holds a BSA Degree in Industrial Design and started as a conceptual vehicle designer for Chrysler and Ford Motors before joining Lucasfilm’s ILM creative team in 1994 to become a Visual Effects Art Director. George’s work spans more than 16 films including:  ‘V for Vendetta’, ‘Finding Nemo’, ‘Mission: Impossible’, ‘Constantine’, ‘Jurassic Park: The Lost World’, the special editions of ‘Star Wars’, ‘The Empire Strikes Back’, and ‘Return of the Jedi’, ‘Star Trek Generations’, ‘Twister’ and the Oscar winning ‘Forest Gump’.

Nicolas "Sparth" Bouvier has been an active artistic director and concept designer in the gaming industry since 1996. Born in France, he now lives in Dallas, Texas, where he is working for the company ID Software. He admits a fascination for technological discoveries, space, all sorts of flying objects, as well as for everything connected to the depiction of the future.  One of his great passions is contemporary architecture, where he applies principles in his own art, with an experimental and original approach. He also harbors a fascination for modern skyscrapers, although he admits that he wouldn’t be able to live too high above the ground himself.