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Linda Bergkvist is an award-winning artist from Sweden whose digital paintings have been featured widely including Master and Excellence awards in the EXPOSÉ series. Linda is also co-author of d’artiste Digital Painting where along with three other artists she delves into her own style and techniques in the way she approaches her art. Linda is as much a storyteller as an artist with an evocative illustration style featuring mystical settings and stunning characters. Though she studied English with the intention of becoming a teacher, Linda cut her studies short to work as an illustrator. Linda now spends her time as a comic book colorist, a part-time teacher of Photoshop at a local university, and as a freelancer.

Featured artwork: Spoiled

Olivier is a student living in Bordeaux, France and studying programming (medical imagery) at Bordeaux University. “CG is my passion,” he admits. “I don’t study CG or even arts. I’m totally self-taught. I’ve learned everything in books and on the net. I always work freely, without methods or deadlines. I try several methods until I get something interesting. It’s not uncommon to stumble on something completely different from my initial idea. I try to create pictures with personality and style. I attempt to produce pictures that make people feel something, like a mood or a feeling. I also search for aestheticism and beauty through all the female portraits that I create. Beauty is really fascinating, because it’s really fragile: a little something can make your character beautiful. That’s what I try to inject into my images. I work with 3ds Max for modeling, shading, lighting and rendering. For post-production and painting maps, I use Photoshop with a graphic tablet.”

Featured artwork: Pétales de Lune

Henning grew up in Holmestrand, a small town in the south of Norway. In Norway, art school can be joined at quite an early age, and this is where he learned the basics of traditional art. “The Amiga was the first computer which opened my eyes to digital art,” explains Henning. “I realized the tremendous opportunities available when working digitally. After ten years of working my way up through the ranks of the ad agency industry, I got the opportunity to use my skills in computer game development. With this opportunity, came an invitation to move to sunny Greece, which I immediately accepted. It was in Athens I realized that I’d been working for ten years without doing what I really wanted to do in life—paint.” Since 2004, Henning has focused on developing workflow skills and creating fantasy-related 2D art. He is currently working as the Art Director of a Norwegian/Greek computer game development company in Athens.

Featured artwork: Golden Talon

After leaving school, Liam envisaged a career in illustration. This proved to be more difficult than he’d anticipated, and after a couple of years with little success he decided it was time to learn how to use a computer. “My next door neighbor had 3ds Max (but didn’t know how to use it),” explains Liam. “He showed me some of its capabilites, which I was sufficiently impressed with to want to start learning how to use the program myself. I didn’t know anyone who knew anything about 3D and I had no Internet access, so all my learning was done the hard way. I even learned nurbs before I knew how to model with polygons! Within a couple of years I had made two animated shorts: ‘When Statues Dream’ and ‘Telly’. It was my third short ‘This Wonderful Life’ that got me recognition on the festival circuit. It was shown at Siggraph, 3D festival and Imagina. In August 2004 I left my job to work full-time on my next self-funded animated short ‘The Normals’.”

Featured artwork: ‘This Wonderful Life’ girl

Jason Chan was born September 24, 1983 in Stockton California. Ever since he could hold a pencil, he has been drawing. “I learned all over the place,” admits Jason. “Both my parents, as well as some of my uncles all have artistic talent. They were my first teachers.” What began as a childhood hobby soon developed into a passion. His interest in video games, fantasy and science fiction, and anime lead him in a particular path with his work and before he knew it, he was freelancing. “I frequently visit art forums to keep learning while I’m not at school and see what other people are up to”, explains Jason. He is currently pursuing a BFA in Illustration at the Academy of Art University in San Francisco. He is due to graduate in the Spring of 2006.
Featured artwork: Wish

Pascal Blanché is Art Director at one of the world’s biggest gaming companies, Ubisoft Canada based in Montreal. His most recent game project was ‘Myst IV: Revelation’, the fourth in the cult adventure game series. Pascal started on the path towards a career in art/design for games at the Art School of Luminy, Marseille. Following art school, he freelanced for TILT magazine, an early video games magazine and then worked in modeling, concept art, texturing, lighting and animation for various French gaming companies. Pascal worked for one year as an animator, then lead animator on the first French/Canadian full-CG movie—Kaena: The Prophecy (distributed by Sony). Pascal is an influential artist in the CGTalk community and was a central figure in the first CG challenge concept where artists came up with a collective brief, then created a piece according to those restrictions. CGTalk’s CG Challenges now run regularly with thousands of entrants and major prizes on offer.

Featured artwork: Steel



Jean-Yves Lelcercq is best known for his stylized pin-ups of beautiful female characters. He has always drawn, as far back as he can remember: “I followed courses here and there, but I don’t have an art degree. The main reason is that when I decided to become a freelance artist, computers had invaded the professional art world, but not yet the Belgian art schools. So I learned computer graphics by myself. I’ve been working as a freelance illustrator for an image bank, producing two pin-ups per month, and for several other clients. My activities are now diversified: illustrations (for magazines, mobile phones images, card games), digital photography and post-treatments, advertising, posters and flyers. I mainly work in Photoshop, sometimes adding a little bit of 3D. I show my art in exhibitions, and also demonstrate how I use Photoshop to paint my pin-ups.”

Featured artwork: So Good

Fred Bastide had a classical art education.At 34, he is a graduate of the ‘Ecole des arts appliqués de Vevey’, and ‘Ecole supérieure d’arts décoratifs de Genève’. While he was there, he learned the many aspects of drawing, painting, sculpture and photography, but as an autodidact with CG, he had the most fun sitting at home with the very first version of 3ds Max. He began tinkering with the artistic boundaries of computer-generated art about eight years ago. Although curious, he admits he wasn’t completely convinced of the creative potential of CG, so the first few years of studying the phenomenon were not very intensive. “It was more like a kind of videogame for me,” explains Fred. “Just a bit of fun.” Fred lives and works in Montreux, the French-speaking part of Switzerland. He is presently working in an unrelated field of work from CG, so has made his name as a freelance CG artist in his spare time.

Featured artwork: Small Invader