With each edition of EXPOSÉ, we appoint an advisory board to assist in nominating and judging images for the EXPOSÉ awards. All of these people are either leading artists in their own right or are experienced and respected editors and reviewers of digital content and artists. This year, we have 15 members on our advisory board and all are experts in their field. |
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Brom
For more than twenty years, Brom has lent his distinctive vision to all facets of the creative industry, and author of a series of award-winning illustrated horror novels: ‘Krampus the Yule Lord’, ‘The Child Thief’, ‘The Plucker’, and ‘The Devil’s Rose’. Brom is currently kept in a dank cellar somewhere just outside Seattle. |
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Taron Baysal
Baysal freelanced his skills in Germany then moved to Los Angeles to work for various VFX houses such as StationXstudios, Computercafe, later known as CafeFX, and eventually joined the pmg worldwide llc to develop messiah:Studio. At age 37 he moved to Croatia to design theme park venues and begin a new life of study and development. |
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Pascal Blanché
Following Art School in Marseille, Blanché freelanced for TILT magazine, Virtual Xperience, Xilam, Haikus studio and also with Sony, working on ‘Kaena: the Prophecy’. As Art Director at Ubisoft Montreal, he worked on ‘Myst IV Revelation’, for Wizards of the Coast, Autodesk, Funcom, and Microsoft. He’s now working on ‘Runescape’ for Jagex. |
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Coro
Justin ‘Coro’ Kaufman is Co-Founder and Art Director of Massive Black, Inc., a premier concept art and production studio based in San Francisco. Coro has created artwork, illustrations and storyboards for hundreds of video games, films and commercial studios. In 2008 Coro created ‘Transient’, a 212-page painted graphic novel. |
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Paul Franklin
Franklin set up Double Negative Visual Effects (Dneg)’s 3D department and supervised CG animation for a number of feature films that Dneg worked on. As senior in-house VFX supervisor at Dneg, he’s been involved in such VFX triumphs ‘The Black Knight’, ‘Harry Potter: Half Blood Prince’ and the VFX dream-laden, Oscar winning ‘Inception’. |
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Lorne Lanning
Lanning’s ‘Oddworld Inhabitants’ has sold nearly six million copies and garnered awards from the game industry, as well as the music, television, and film industries, and illustration & design annuals. In 2010 he co-founded Xmobb with Sherry McKenna, bringing a live social dimension to the online media landscape. |
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Stephan Martiniere
Recipient of 20 Master and Excellence EXPOSÉ Awards including the 2004 Grand Master Award, two Chesley and one Hugo award. Martiniere was Art Director for ‘Rage’ and has worked on movies such as ‘Tron Legacy’, ‘I Robot’, ‘Star Wars Episodes 2 & 3’, ‘Virus’, and most recently the upcoming ‘300 the Battle of Artemisia’, ‘Akira’, and ‘Total Recall 2012’. |
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Syd Mead
Syd Mead is one of the most celebrated concept designers of our time. His most well-known works include production designs for ‘Blade Runner’, ‘Tron’, ‘Aliens’, and ‘2010’ – the pivotal sci-fi movies that got so many budding visual effects artists inspired to pursue professional careers in this field. |
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Alex Morris
For more than 20 years, Alex Morris has created artworks for the architectural market, during which time he has produced and overseen the production of over 1,200 images on more than 200 projects. These include landmark images of the Millennium Dome, Tate Modern, Chiswick Park, Gramercy Park North and 40 Bond Street. |
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Jeff Mottle
Jeff Mottle is CEO and owner of leading architectural magazine, ‘CGarchitect’. In addition, Mottle also co-founded the CGschool, catering exclusively to architectural visualization professionals. He runs industry competitions, writes editorial, performs research and analysis, and speaks at international events. |
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Chris Perna
The Epic Games Art Director oversees all of the studio’s games, from the billion-dollar ‘Gears of War’ franchise to the award-winning ‘Infinity Blade’ series. With more than 15 years in the computer graphics and video game industries, Chris directs a stable of talented artists/animators at Epic Games’ headquarters worldwide subsidiaries. |
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Christopher Sloan
Sloan is an award-winning art director and author who worked with National Geographic Magazine from 1992 to 2010 as Art Director and Senior Editor. He launched Science Visualization, Inc. in 2010 as a way of integrating visual approaches to science in multiple platforms, including film, exhibits, and digital media. |
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Mark Snoswell
Dr Mark Snoswell is President of The CGSociety and founder of Ballistic Media. He has developed Absolute Character Tools and The Ultimate Human Model set, done film production work for Disney and Warner Brothers, and production work for National Geographic. He has also taught graphic design, 3ds Max and Painter. |
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Steven Stahlberg
Steven Stahlberg is a senior 3D artist at CCP North America. A world class digital artist, Steven’s Game credits include: ‘Army Men’, ‘Conquest’, ‘Freelancer’, ‘Need for Speed’, ‘Eragon’, ‘Def Jam’, ‘Sims 3’, ‘Heavy Rain’, ‘Tabula Rasa’, ‘Reich’, and ‘EVE Online’. |
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Leigh van der Byl
Leigh has been a texture painter and photographer for more than 10 years, working for numerous studios. She’s currently based in London and her recent credits include ‘X-Men First Class’, the final two chapters of the ‘Harry Potter’ film series and the upcoming space epic ‘Gravity’, from Alfonso Cuaron. |
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