EXPOSÉ 6 Committee
Committee  |   Awards   
 
Stephan Martiniere
Stephan Martiniere
IInternationally-renowned science fiction and fantasy artist and EXPOSÉ 4 Grand Master. An accomplished concept artist, he has worked on movies such as ‘I Robot’, ‘Star Wars’ (Episode II & III), ‘Virus’, and ‘Red Planet’. He is currently Creative Visual Director for Midway Games.
 
Brom
Max Dennison
Founder of Matte Painting UK Ltd. He has worked on numerous high-profile projects including: ‘The Da Vinci Code’, ‘Harry Potter and the Goblet of Fire’, ‘XMen III’, ‘Superman Returns’, ‘The Lord of the Rings’ trilogy, ‘Star Wars: Episode III’, ‘Black Adder Back and Forth’, ‘Lost (Series 3)’, and ‘Hitchhikers Guide to the Galaxy’.
 
Ryan Church
Ryan Church
Concept artist on blockbusters like ‘Star Wars’ (Episode II& III). The EXPOSÉ 2 Grand Master’s clients include ILM, Lucas Animation, Paramount Studios, Mattel, Bay Films, Lightstorm Entertainment, and Electronic Arts. Ryan is currently working on ‘John Carter of Mars’, ‘Star Trek’ (2008), and James Cameron’s ‘Avatar (2009)’.
Lorne Lanning
Lorne Lanning
Co-Founder, President, and Creative Director of Oddworld Inhabitants. He serves as a member of the Visual Effects Society, the Wired Brain Trust, and Executive Vice Chairman of the Academy of Interactive Arts and Sciences. Lorne is now at work on his first feature film, ‘Citizen Siege’.
 
Brom
Brom
A painter of anything that is nasty and bites. For 20 years his work has featured in books, games, and film. His paintings are collected in two art books ‘Darkwerks’ and ‘Offerings’. Recently, he turned his hand to writing a series of illustrated novels. His first novel ‘The Plucker’ received a Chesley Award.
 
David Wright
Creative Director of NVIDIA. David has a long history as a 3D artist starting in 1985 when he first used the Commodore Amiga computers and primitive ray tracing software. He co-founded "Artmaze", still one of the leading providers of integrated 3D animated visuals and multimedia services for real estate developers.
Phil Straub
Art Director and Concept Artist for a wide range of clients including, Electronics Arts, NCSoft, Mattel, Vivendi Universal, and Disney. In addition to overseeing three Concept/Visual development groups for some of the biggest names in the games industry, he is also co-author of d’artiste: Digital Painting.
 
Christopher Sloan
Christopher Sloan
Director of Mission Projects, National Geographic Magazine. Sloan is charged with exploring how to take the content of National Geographic Society activity into new online and 3D mediums. He is also editor in charge of story development in archaeology, paleontology, and paleoanthropology.
 
Jeff Mottle
Jeff Mottle
President and Founder of CGarchitect.com. Jeff is currently business development manager for VisMasters, an online software marketing and resource company for design visualization professionals. Previous to that he was the North American Production Director for London-based Smoothe.
 

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