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Stephan Martiniere
Internationally-renowned science fiction and fantasy artist and EXPOSÉ 4
Grand Master. An accomplished concept artist, he has worked on movies such
as 'I Robot', 'Star Wars' (Episode II & III), 'Virus', and 'Red Planet'. He
is currently Art Director at ID software on upcoming game 'Rage'. |
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Max Dennison
Founder of Matte Painting UK Ltd. He has worked on numerous high-profile projects including: ‘The Da Vinci Code’, ‘Harry Potter and the Goblet of Fire’, ‘XMen III’, ‘Superman Returns’, ‘The Lord of the Rings’ trilogy, ‘Star Wars: Episode III’, ‘Black Adder Back and Forth’, ‘Lost (Series 3)’, and ‘Hitchhikers Guide to the Galaxy’. |
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Chris Stoski
Senior Matte Artist at ImageMoversDigital, Chris has worked on films such
as: 'Star Trek', 'The Last Samurai', 'The Ring', 'Jurassic Park III',
'Catwoman', 'Star Wars Episode III', 'Pirates of the Caribbean 2/3', 'Lions
for Lambs', 'Indiana Jones IV and the 'Kingdom of the Crystal Skull', and
'Iron Man'. |
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Lorne Lanning
Co-Founder, President, and Creative Director of Oddworld Inhabitants. He serves as a member of the Visual Effects Society, the Wired Brain Trust, and Executive Vice Chairman of the Academy of Interactive Arts and Sciences. Lorne is now at work on his first feature film, ‘Citizen Siege’. |
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Brom
A painter of anything that is nasty and bites. For 20 years his work has featured in books, games, and film. His paintings are collected in two art books ‘Darkwerks’ and ‘Offerings’. Recently, he turned his hand to writing a series of illustrated novels. His first novel ‘The Plucker’ received a Chesley Award. |
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Phil Straub
Art Director and Concept Artist for a wide range of clients including, Electronics Arts, NCSoft, Mattel, Vivendi Universal, and Disney. In addition to overseeing three Concept/Visual development groups for some of the biggest names in the games industry, he is also co-author of d’artiste: Digital Painting. |
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Christopher Sloan
Director of Mission Projects, National Geographic Magazine. Sloan is charged with exploring how to take the content of National Geographic Society activity into new online and 3D mediums. He is also editor in charge of story development in archaeology, paleontology, and paleoanthropology. |
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