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Syd Mead - www.sydmead.com - One of the most celebrated concept designers of our time. His most well-known works include production designs for Blade Runner, TRON, Aliens and 2010, the pivotal science fiction movies that got many budding visual effects artists inspired to enter professional careers in this field.
Chris Sloan - www.ngs.org - Art Director for the National Geographic Magazine, commissioning non-photographic art, illustrations and diagrams for the magazine. Sloan is also the magazine’s specialist in paleontology and paleoanthropology, writing articles for National Geographic including ‘Feathers for T. rex’ as well as several award-winning children’s books.
Lorne Lanning - www.oddworld.com - President/Creative Director and Co-Founder of the award winning video game development company Oddworld Inhabitants. He serves as a member of the Visual Effects Society, the Wired Brain Trust, as well as the Executive Vice Chairman of the Academy of Arts and Sciences (AIAS).
Dan Curry - www.startrek.com - VFX Producer/Supervisor, Star Trek: Enterprise. Dan has worked on the Star Trek TV series since 1987, first as visual effects supervisor on Star Trek: The Next Generation, and then as Visual Effects Producer on Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star Trek: Voyager. Dan Curry is a distinguished member of the LA-based VES. Nominated for thirteen and winner of six Emmy awards as well as being recipient of two International Monitor awards from his tenure at Paramount Pictures in the production of Star Trek, Dan Curry maintains a formidable reputation in the industry
Eric Hanson - Visurai Imaging - Visual effects designer specializing in the creation of digital environments and effects for feature films. Having worked with noted visual effects houses such as Digital Domain, Sony Imageworks, Dream Quest Images, and Walt Disney Feature Animation, his work can be seen in "The Day After Tomorrow", "Spider-Man", "Cast Away", "Hollow Man", "Mission to Mars", "Bicentennial Man", "Atlantis", "Fantasia 2000", and "The Fifth Element", as well as many special-venue films.
Jeff Mottle - President and Founder of www.CGarchitect.com and is the Creative Director - North America for Smoothe, an award winning design communication firm based in London, Manchester and Calgary. Jeff previously worked for one of the world's largest modular construction industry leaders, SMED International, as a key member of their rendering department and previous to that for an estate home builder doing architectural renderings.
Tim McGovern - Visual Effects Supervisor, began in CGI in 1981 when he started working at Robert Abel & Associates where he worked on both Tron and the Sexy Robot commercial, as well as won 5 Clios awards there. Tim was a founding member of MetroLight Studios were the visual effects X-ray Skeleton sequence for Total Recall earned him an Academy Award in 1992. Tim was hired by Sony to lead and grow the VFX team at Imageworks from 8 - 250 people. For the past 7 years Tim has been an independent VFX supervisor and has just finished supervising 800 shots for "A Sound of Thunder".
Stephan Martiniere - www.martiniere.com Stephan Martiniere is an internationally renowned Science Fiction and Fantasy artist. He is also an accomplished concept artist who has worked on movies such as I Robot, Star Wars Episodes 2 & 3, virus, red planet, sphere, and the time machine. As a visual design director for Cyan, Stephan was also responsible for creating and overseeing the look of the game URU, Ages Beyond Myst its two expansion packs and upcoming title. Stephan is currently the visual design director for Midway games in Chicago.
Scott Robertson - www.designstudiopress.com A luminary of the LA concept design community, Scott graduated with honors at Art Center College of Design with a B.S. degree in Transportation Design. Scott founded Design Studio Press, co-authoring Concept Design and writing How to Draw Vehicles. He continues to teach at Art Center College of Design, and at Otis College of Art and Design. He teaches private drawing classes and corporate workshops, and designed vehicles for the video game, Spy Hunter.
Kim Baumann Larsen - www.placebo-fx.com Licensed Norwegian architect and the CEO and founding partner of PLACEBO EFFECTS. He has done computer visualization for over a decade and lectured at several architecture schools in Scandinavia as well as in the US. His works are widely published in magazines and have been featured in various European exhibitions and on broadcast television.

"I wouldn't underestimate exposure - it can have value that lasts long after the money is spent. This industry (and the art world in general) is a very competitive world. The more people that see your name and art, the better your chances are of being hired for more work." Meats Meier, artist and EXPOSÉ 1 Master Award recipient