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Stephan Martiniere - www.martiniere.com Stephan Martiniere is an internationally renowned Science Fiction and Fantasy artist. He is also an accomplished concept artist who has worked on movies such as I Robot, Star Wars Episodes 2 & 3, virus, red planet, sphere, and the time machine. As a visual design director for Cyan, Stephan was responsible for creating and overseeing the look of the game URU, Ages Beyond Myst. Stephan is currently the visual design director, Midway games, Chicago.

Iain McCaig -www.iainmccaig.com Iain is an internationally recognized and award-winning artist, and one of the motion picture industry's leading conceptual designers He has worked on numerous films, including ‘Peter Pan', and ‘Harry Potter and the Goblet of Fire'. Most recently, Iain was one of the principal designers on ‘Star Wars Episode 1', ‘Star Wars Episode 2', and ‘Star Wars Episode 3' in which his work includes the landmark designs for Queen Amidala and Darth Maul.

Syd Mead - www.sydmead.com - The term "Visual Futurist" may well have been coined to describe Syd Mead, a man for whom reality is the future to which he delights in giving us all a sneak preview. His recognizable style has become highly sought after by major corporations around the world which lead to the formation of Syd Mead Inc. in 1970 to service such diverse clients as Philips, Disney, US Steel, Sony and every major motion picture studio in Hollywood, most notably on the movie ‘Blade Runner'.

Philip Straub - www.philipstraub.com Currently employed by Electronic Arts as Senior Concept Artist, Philip Straub has been working as in illustrator/concept artist in the entertainment industry for over 10 years. He is represented by 3 galleries across the United States and has a thriving licensing business. He has illustrated over 30 children's books, created concept art, paintings, and 3D content for more than 12 CD-ROM and console games, and published multiple digital art tutorial books.

Feng Zhu - www.artbyfeng.com Feng studied industrial design at the Art Center College of Design. He has since then worked on a diverse array of projects, including video games, TV commercials, film design and amusement park rides. Clients include Lucasfilm, Disney, Blur Studio, Electronic Arts, GT Interactive, Origin Systems, Microsoft, Film Roman, Universal, Warner Brothers and Sierra. For Lucasfilm, Zhu focused on new environments, and hard-surface designs including vehicles, droids and props for ‘Star Wars: Episode 3'.

 
price: $ (AUD)
price: $ (AUD)
The CG Challenges are the world's largest digital art contests. Run four times a year on CGNetworks.com and its CGTalk.com forums, it challenges artists to push their abilities in creating cutting edge artwork with the latest arsenal of digital tools available today. The CG Challenge book series celebrates these online contests in a permanent, printed medium. Each book is filled with making-ofs from the winners and a gallery packed with the hottest images from the finalists. Published to the same perfection as titles such as EXPOSE' and D'artiste, the award-winning team at Ballistic Publishing bring you this remarkable art series celebrating the talents of digital artists participating in the international CG Challenges.
All prices quoted are in Australian Dollars. Click here to check exchange rates.
 
 
 

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