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Rampage - In game model
In game model of a high poly sculpt I did. The base meshes were modeling in XSI, sculpting done in Zbrush, Texturing in Photoshop, normal maps were created with xnormal and lighting, shading, rigging was done in Maya.

Copyright (C) Thaddeus Maharaj 2007
All Rights Reserved
No unauthorised duplication or distribution without explicit permission from the copyright holder.

Artist Name: Thaddeus Maharaj
Artist Country: TT
Entered for:
Software used:
  • Autodesk - Maya
  • softimage - SOFTIMAGE|XSI
  • Pixologic - ZBrush
  • Adobe - Photoshop
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