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I have used 3dsMax to the baseMesh, Zbrush for sculpting texture in zbrush and photoshop, vray for rendering, After Effects and Photoshop to compose

Copyright (C) Belal Saeed 2007
All Rights Reserved
No unauthorised duplication or distribution without explicit permission from the copyright holder.

Artist Name: Belal Saeed
Artist Country: EG
Entered for:
Software used:
  • Autodesk - 3ds Max
  • Pixologic - ZBrush
  • Chaos Group - VRay
  • Adobe - After Effects
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