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Body Study
#Copied from entryID 104630# This was a technical exercice. I wanted to try a few things with my skin shader, the lighting and the process of exporting from zbrush to max. Once I had all the tests done I decided to show the character, but instead of just rotating it to show it from all sides I prefered to do this render to make it a bit nicer. Done in zbrush, 3ds max, photoshop and hair-farm.

Copyright (C) Dani Garcia 2007
All Rights Reserved
No unauthorised duplication or distribution without explicit permission from the copyright holder.


Artist Name: Dani Garcia
Artist Country: ES
Entered for:
Website: http://www.woodys3d.com
Software used:
  • Autodesk - 3ds Max
  • Pixologic - ZBrush
  • mental images - mental ray
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