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Game Art: Marine
I created this character following strict limitations that are standard throughtout the games industry. His Tri count is 6216 and I used the equivalent of 1024x1024 and 512x512 texture resolution. I only used a diffuse texture, as current game console hardware often is unable to deliver complex shaders, so allot of time went into painting in the shadows and highlights, to make it appear as realistic as possible.

Copyright (C) Tim Appleby 2007
All Rights Reserved
No unauthorised duplication or distribution without explicit permission from the copyright holder.


Artist Name: Tim Appleby
Artist Country: GB
Entered for:
Website: http://www.badpolygon.com
Software used:
  • Autodesk - 3ds Max
  • Adobe - Photoshop
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