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University of Iowa Lab
For this rendering I used Max and Vray dirt maps to achieve a hand-drawn look of the surfaces. I also used the FinalToon plug-in to generate the line work.

Copyright (C) Santiago Garay 2007
All Rights Reserved
No unauthorised duplication or distribution without explicit permission from the copyright holder.


Artist Name: Santiago Garay
Artist Country: US
Entered for:
Software used:
  • Autodesk - 3ds Max
  • Chaos Group - VRay
  • Adobe - Photoshop
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